Galen Davis
3D Environment Artist
galendavis3d@gmail.com
STRENGTHS:
-3D modeling for props and environments
-High-poly to low-poly projection, and Next-Gen game pipelines (hard surface modeling/organic sculpting)
-Creating realistic as well as hand painted textures, including diffuse, specular, normal, and emissive maps
- UV layouts, level creation, and advanced game engine shader networks
-Strong traditional art skills including drawing, sculpting, and design
-Absolute and total passion for Game Development
-Excellent written and verbal communication skills
-Strong leadership qualities, and works well in team settings
WORK EXPERIENCE:
-Ember Lab Studios – 3D Environment Artist August
2011 – July 2012
Responsibilities: Taking 2D concepts and layouts to build
entire levels for iOS titles. Creating assets, blocking in levels, assembling
environments inside of Unity Engine.
-3D Motive – Content Author February
2012- August 2013
Responsibilities: I created tutorials for a subscription
based website on creating game art. I was part of a team that designed content
specifically for Next Generation workflows.
Checkpoint Studios – 3D Environment Artist Intern December
2011 – April 2012
-Flying Monkey Interactive – Lead Artist July
2012 – April 2013
Responsibilities: I worked remotely for a company developing
iOS titles. I was the only artist
working on asset creation, and level building.
-Leo Corsa LLC / Veylix
Studios – Lead Artist November 2011–December 2013
Responsibilities: I create high end 3D models and renders
for future tennis and golf products.
-Blind Squirrel Games – Environment Artist July
2013-Present
Responsibilities: Asset creation, workflow development,
level planning, optimization, lighting
SOFTWARE:
-Autodesk 3DS Max, Maya, and Mudbox
-Pixologic ZBrush, as well as most common ZPlugins
-Adobe Photoshop, Illustrator, and After Effects
-Unreal Editor
-Unity Engine
-CryEngine
-Phyree Engine
-xNormals, nDo 2, Crazy Bump
-Headus UV Layout
-Perforce and JIRA/Confluence experience
EDUCATION:
Bachelor of Science – Game Art and Design, "Best in Show Portfolio"
The Art Institute of California – Orange County, California
Portfolio Feature for Level-Design.org